Class changes

We've made several changes to enhance the quality of life on our server, including adjustments to class mechanics

All races
  • All pure specialist classes, except for Drivers and Battle Leaders, can now use the new Stone spell, which provides the Defense Rune effect for 10 seconds.

  • Skill Stretch buff has been updated to a basic buff, allowing everyone to use it

  • Exp buffs for tank classes of all races have been enhanced

  • Class buffs duration has been changed to 1080 seconds

  • Support Race Buffs no longer require FP and SP

  • Tanks can now Taunt monsters while using any weapon

  • Turrets can be repaired at the race Hero NPC

Bellato
  • The MAU key is no longer destroyed after the MAU's HP reaches 0

  • Drivers can receive exp while inside the MAU

  • New MAU Bless now scales both its attack and defense power based on the character's equipment

  • Default MAU Bless available as a drop

  • MAU Panzer Generator is now functioning properly

  • The Sentinel's (Bellato tank) draining skill now applies a percentage of HP vampirism instead of an exact amount

Cora
  • New Animus ammo now scales with the damage of the mage's staff

  • Faster Animus passive healing and Specialists can now use Animus Rest spell

  • Sacrifice spell is now the same as Focus (bellato spell)

  • Faith and Grace buffs have been merged into a single spell

  • Animus at all levels no longer consume FP

  • Artisan has “Animus Rest” skill. Can be used with any weapon

  • Tank Exp buff no longer decreases attack

Accretia
  • Strikers can now cast both Compound Siege and Chain Rocket spells starting from level 40 Siege Kit

  • Nimble Joint buff now has a 1 second cooldown

  • Added movement speed in HDH jewelry

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